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I built the whole thing in Unity, which meant moving fast — designing systems, iterating on feel, and squashing bugs all at once. There's something uniquely satisfying about shipping a complete game under that kind of pressure. Every decision has to count when the clock is running.
The game is free to play in your browser. If you're into horror and tower-defense, give it a go — I'd love to know what you think.
Here you can play the game:
https://play.unity.com/en/games/29bffa25-928f-4283-b5ef-97cc5c1f5a0a/game-web