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HomeProjectsBAD UI BATTLE | Hackathon

My name is Henrik Wilhelm Sissener

Design engineer, painter, and maker based in Oslo. I build fast, accessible web products by day and explore color, 3D, and game worlds by night.

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© 2026 Henrik Wilhelm SissenerBuilt in Oslo with Next.js & Sanity
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BAD UI BATTLE | Hackathon

StatusCompleted
Year2024
Views30
Likes0

A one-day design hackathon with a twist: the goal wasn't to build something great — it was to build something spectacularly, deliberately, gloriously terrible. BAD UI BATTLE challenged participants to out-awful each other with the most confusing, frustrating, and absurd user interfaces imaginable. Naturally, I was in.

I spent the afternoon leaning hard into every UX anti-pattern I've ever had to fight against — mystery meat navigation, buttons that move when you hover them, colour contrast that could blind a bat. It turns out that breaking the rules on purpose is both deeply satisfying and a surprisingly sharp reminder of why the rules exist in the first place.

Entries were judged live by crowd vote — the worse the reaction, the better the score. It was chaotic, hilarious, and one of the most fun afternoons I've had at a work event. Proof that sometimes the best way to sharpen your design instincts is to weaponise them against yourself.